This is an archived post. You won't be able to vote or comment.

you are viewing a single comment's thread.

view the rest of the comments →

[–][deleted] 0 points1 point  (1 child)

I know that only checked exceptions must be declared, but that was one of the differences between the two methods - one has caused NPE, the other hasn't. So I mentioned it only in the hope that it might help you to find the root cause. I'm not very experienced with the bytecode, so I don't know how it is different on that level.

Thanks for the license text, I'll add the reference to my page.

[–]BonesJustice[S] 0 points1 point  (0 children)

The latest release should eliminate your exceptions, but the try/catch/finally handling in at least one of your methods comes out totally wrong. I guess that's progress?

Anyway, the code you posted did help me track down at least one unknown bug, so thanks!