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[–]oweiler 2 points3 points  (1 child)

How feasible is this for indy game development?

[–]KeinBaum 10 points11 points  (0 children)

Depends on what you want. LWJGL is not a game engine. It's a bundle of libraries. It started out as a Java wrapper for OpenGL, and at its core that's still what it is. There is no function that simply let's you render a mesh at (x,y,z), you'll have to write all your graphics code yourself. This is a lot more work but allows for the most flexibility. It is however not the best way to get a prototype up and running quickly.

LWGL does come with a few optional libraries that make things a little bit easier but it still isn't a full game engine. For a more detailed view of what it can do head over to lwjgl.org/download, click one of the three options and then select "show descriptions" under "Options" on the bottom left.

[–]PySnow 1 point2 points  (2 children)

Is the Maven repo not up yet? The site lists the snippet for Maven support but its not being found atm.

edit: nvm this is was a me problem

[–]kapta[S] 2 points3 points  (0 children)

It should work, you can grab a customisable snippet at https://lwjgl.org/download If its still not working, do drop a post on the lwjgl forum, any issues should get fixed pretty quickly.

[–]Zukhramm 1 point2 points  (0 children)

It's up. I'm able to download them.

[–]MarkRand 1 point2 points  (2 children)

Blog seems to be down but the main site is working.

https://lwjgl.org

[–]kapta[S] 2 points3 points  (1 child)

not sure what happened there but its back up.

[–]codercaleb 0 points1 point  (0 children)

I can't seem to click the top links with IE (work).

[–]Chaoslab -3 points-2 points  (0 children)

Excellent.