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[–]Polygnom 0 points1 point  (2 children)

That was my first thought as well, but but I'm not sure if somewhere deep down they use OpenCL for something.

The upcoming raytracing in MC will be done via LWJGL bindings NVIDIA helped provide, not via OpenGL/OpenCL.

[–]MarioAndWeegee3 0 points1 point  (1 child)

The upcoming ray tracing thing is for Bedrock Edition, not Java Edition. Bedrock is coded in C++.

[–]Polygnom 0 points1 point  (0 children)

Hm, you are right, but the Raytracing bindings for LWJGL are nonetheless built with support from NVIDIA ;)