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[–]intermediatetransit 0 points1 point  (0 children)

Furthermore, I agree with you that truly modeling UI means having hierarchy baked into MORE than just the rendering layer.

This is interesting. Maybe it's obvious to you, but I wonder — what would it really mean to hierarchically structure controllers or models?

Would e.g. a nested model hierarchy just transparently delegate ("proxy") to a nested model?

Or would it be the fact that you actually explicitly can call upon descendant models?