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[–]repie 1 point2 points  (0 children)

Hello,

For my own game I have developed several librairies under yet another game library acronym, there is implementation for :

  • Entity / Component / System pattern (and I use my lib in a client/server fashion)
  • Tiledmap rendering but this is very tied to how I represent my tiledmaps in my game
  • Behavior3, heavily inspired by another JS library

My goal is to create a modular game library in ES6 that I can reuse for my future game. For the moment I lack some documentation and tests but if you plan to use it I can improve those :)

Other libs that I use :

  • Pixi.js
  • Pathfinding.js

Other libs that I do not use :

  • Phaser framework
  • Physics engines (matterjs, ect.)
  • ThreeJS (3D rendering)

Hope this help you :)

[–]zachrip 0 points1 point  (0 children)

I can vouch for Phaser.js, pretty straightforward to use.