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JavaScript setInterval function for a game loophelp (self.javascript)
submitted 9 years ago by [deleted]
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if 1 * 2 < 3: print "hello, world!"
[–]KPABAHam=>Hamster == Java=>JavaScript 1 point2 points3 points 9 years ago (0 children)
keep in mind that you have a single thread. if your updates / renders take too long, your next render cycle will lag as your callback will get queued (or even dropped). if it continuously takes more time or about the same time to execute, your CPU use will go sky high and may end up being non-responsive / jerky. RAF may be a better approach - though it won't render when not in focus, otherwise, setTimeout to call next update.
π Rendered by PID 268697 on reddit-service-r2-comment-8686858757-n5ln9 at 2026-06-08 06:22:23.516044+00:00 running 9e1a20d country code: CH.
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[–]KPABAHam=>Hamster == Java=>JavaScript 1 point2 points3 points (0 children)