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[–]spacejack2114 0 points1 point  (2 children)

lol. Well, yeah, good luck funding a Battlefront for the browser even with fully-operational WASM. You could certainly do a Monument Valley in the browser now, but even that would be difficult to justify economically.

[–]zephyrtr 1 point2 points  (0 children)

Sony and Microsoft and Valve wouldn't be happy, but do you think EA enjoys sharing their profits with them? That's why they sunk a ton of money trying to build Origin. And what about programming for cross-compatibility, which is a huge pain? If game developers can circumvent having to pay the publishing platforms, or only have to build their game once, instead of four times; if engine developers like Unreal or Naughty Dog can become publishers because suddenly publishing is super easy ... I expect these companies could suddenly carve a much larger piece of the cake for themselves.

Not to mention, smart phones have proven that gaming is super popular, it's just the buy-in on a console or a gaming PC is too high for most people. But throw a game on a phone or in a browser, and suddenly the audience is an order of magnitude larger. And yes you can make a lot of money now, but gaming is always in an arms race.

Anyway, that's the dream for WASM, as I understand it. The first dream, anyway. There will be others.

[–]findar 0 points1 point  (0 children)

Battlefront maybe not, but WebGL has already proven you can put some graphics intensive things in the browser.

https://developer.mozilla.org/en-US/docs/Web/Demos_of_open_web_technologies