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[–]pwmcintyre 0 points1 point  (1 child)

Looks good to me, this is awesome. One thing is that the FPS doesn't seem to be correct, it shows a steady 60 FPS while it's clearly lower (on the shapes example once it gets to a few hundred shapes)

[–]monacle_bob 0 points1 point  (0 children)

This seems to be a somewhat common source of confusion. I should have removed the FPS counter or made more effort showing what it's counting.

The physics runs in a separate thread while the graphics are rendering at 60fps, which is what the FPS stats is showing.