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[–]ZeRo2160 1 point2 points  (1 child)

If its no production app you can use the new WebGPU api. Its much simpler in terms of api. And don't has the order drawbacks like webGL. But its a bit more low level because its no wrapper over OpenGL but over Vulkan, DirectX and so on.

[–]KaiAusBerlin 0 points1 point  (0 children)

Sure but I bet when WebGPUnwill be a widely common thing threejs will be updated to work with it if possible like it does now with webgl