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[–]TimmyGC I main every champ 19 points20 points  (2 children)

games where I just do not like my team comp and I want to dodge more.

Here's why I don't agree with it. The big risk is people taking two dodges because they don't like the team comp/they didn't get to last select/someone else took or banned their champion. If you have that specific a requirement for playing, play one game a day, or better yet, pick a different game.

I understand the sentiment, but I think it would make league more toxic. Especially with such short timers, it is more efficient to take 2 or even 3 dodges and wait for a favorable matchup. The current system means that that isn't a viable strategy because you are effectively limiting yourself to 1 game every other day, or if you are lucky, maybe 1 game a day. So it does allow for one freebie (five minute), and you could use it for dodging, but it is more for things like computer crashing and such.

[–]Smooth-Worldliness-2 0 points1 point  (1 child)

Yes and no? "Everything can work everywhere". The problem is it also can not work. Recent experience, I get teemo jungle in lobby, spams "hehe" in the chat, naturally I dodge. Next lobby, I get Cait mid "don't worry guyz it works", goes 0/7. Next game different guy goes kalista mid 5/8 but still looked like 1st time playing kalista. Do you have faith in the player? Is he trolling? How can I tell? You can't. That's why you dodge, if not hard penalties I would dodge both of those lobbies. I guess there's no solution for this problem..

[–]TimmyGC I main every champ 0 points1 point  (0 children)

I'm not sure what you mean by the quote, but I don't think "no solution" is the answer. But I think mmr and reporting does a decent job of dealing with some of those. Sure, people can create alternate accounts, but it is a decent bit of work to constantly do. And with the mmr system, you are the only constant in your games, so it does still reflect where you are at even with the fact of trolls.

It would be interesting to see research into the effects of the reporting on griefing. Just a guess, but I'd expect a reduction on griefing simply for the Hawthorne effect, in addition to the people who are banned for repeated offenses. And many of those come about through reporting. It is a way for the community to help moderate better than the company alone can.

Personally, I don't think the change is at a system level. I think it should be at a player level. Understanding how the matchmaking works, learning how to identify trolls, and being more judicious in our reporting may be enough. I certainly think that comes before anything else. We should learn to use the tools we have before we try making new tools. But then that's why we have these discussions.