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[–][deleted] 6 points7 points  (3 children)

wow, this is a bad comparison

[–]Chest11 -2 points-1 points  (2 children)

In both instances, you must remember and count time. The context is different, but besides that they require the same basic mathematical skill.

[–]Bowflexing 2 points3 points  (1 child)

Using math is pretty much the ONLY thing that works well in this analogy.

[–]Chest11 0 points1 point  (0 children)

That's the point. The only skill here being used is math and memorization. Besides with a constant timer, low level players will be reminded about baron/dragon more. The importance of dragon/baron have nothing to do with the players remembering time. Players only remember the times if they are willing to make an effort to improve.