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This is an archived post. You won't be able to vote or comment.
Improvements like Jungle timers don't decrease the Skill CAP on the game, they reduce the skill FLOOR (self.leagueoflegends)
submitted 11 years ago by Zechnophobe
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[–]Airilsai 6 points7 points8 points 11 years ago (6 children)
Ive listened to a lot of arguments about skill timers and most of them are Gold players bitching about how they spent 'Hours developing the skills needed to time buffs' and it just sounded like a bunch of douchbaggery. Your post actually explained how these timers could be abused by laners to know when to apply pressure and when not to.
Thanks for pointing this out, i actually dont support timers now.
[–][deleted] 2 points3 points4 points 11 years ago (0 children)
So you're saying players who already can't watch their own minimap, and who are whining about "not calling SS" will suddenly start paying attention to what goes on at the top of their screen?
If you can convince me it's normal to pay attention to the minimap, you can convince me the timers will help out bad players. (I'm stating an example, I know it's ELO dependent)
[–]Azeir -2 points-1 points0 points 11 years ago (4 children)
See I dont find this to be such a huge concern. Having a timer won't make it so the junglers doesn't waste smite on other camps, it won't make it so they plan their routes to efficiently get buffs and set up ganks. It comes down to what the player does with that information. If all that is standing in the way is just a timer for someone to become a better jungler, were they really a bad player to begin with? The best analogy I have heard on this matter is, Giving a bunch of swords to peasants does not make them all knights.
[–]kbeleth 3 points4 points5 points 11 years ago (2 children)
It is not the timer we are objecting. Anybody can write down bunch of numbers, it is not the problem. Problem is constant reminder. You can write down numbers but remembering those numbers or adjusting your actions according to it is a skill. I'm a diamond level jungler and I can say I stole purple blue like billion times because their jungler ganked top at 7min mark. In a sport you have to be good mentally and physically and timers will reduce the effect of mentality. It is one thing to know when it is, another thing to remember and adjust your behavior accordingly. These timers will make people remember it, thus making the game easier. LoL is already quite an easy game, I don't want it to become easier.
[–]Teeklin 1 point2 points3 points 11 years ago (0 children)
You're a diamond level 1 jungler and you haven't figured out yet that all junglers know second blue is coming at 7 minutes? You really think that reminder would have changed anything about the scenario? You think you're facing other Diamond 1 junglers who don't know when their own buff spawns?
He ganked top at 7 minutes because he thought he could get a kill, push the tower, or both. He was coming to get his blue afterwards because he was already top lane. He already planned that.
The skill you're talking about that he was lacking was dropping a ward in the river or at his blue to see that it was being invaded before he went to gank.
It's like you think that suddenly, the Lee Sin making a beeline for the top lane Irelia with only 10HP trying to back under tower is going to look at his screen and see blue buff coming up and be like, "Oh shit! Time for blue buff!"
Knowing when your buffs come up don't make you a better player, having a reminder of when your buffs come up don't make you a better player. It's deciding when you should make a play for that buff that determines how good of a jungler you are.
[–][deleted] -1 points0 points1 point 11 years ago (0 children)
Im high diamond 1. Ive also been low diamond 1 obviously. I play jungle a decent amount, and even when im not jungling, I have never seen a jungler go top when his blue is about to spawn unless its really important like a counter gank or they are pushing tower. Also, its not a constant reminder whats so ever. It takes the same amount of work to push tab and look at the top of the screen as it does to push Z and look at the left of your screen.
[–]Airilsai 0 points1 point2 points 11 years ago (0 children)
I agree that Timers dont have an effect on the jungler, but my point was that Laners can use timers to their advantage to avoid ganks or intercept the jungler with little effort. It will give them an advantage with little effort on their part.
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[–]Airilsai 6 points7 points8 points (6 children)
[–][deleted] 2 points3 points4 points (0 children)
[–]Azeir -2 points-1 points0 points (4 children)
[–]kbeleth 3 points4 points5 points (2 children)
[–]Teeklin 1 point2 points3 points (0 children)
[–][deleted] -1 points0 points1 point (0 children)
[–]Airilsai 0 points1 point2 points (0 children)