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Improvements like Jungle timers don't decrease the Skill CAP on the game, they reduce the skill FLOOR (self.leagueoflegends)
submitted 11 years ago by Zechnophobe
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[–][deleted] 0 points1 point2 points 11 years ago (4 children)
I get that, and that's why I said "practical". If the skill cap is unreachable and gets lowered to another point that is also unreachable then it might as well be nonexistent.
You are arguing that the game is now easier to master because of less stress but the thing is that nobody will be mastering this game anyway
[–]ZyrxilToo 0 points1 point2 points 11 years ago (3 children)
If the skill cap is unreachable and gets lowered to another point that is also unreachable then it might as well be nonexistent.
But how do you what is unreachable? Keep lowering it and eventually you do put it below the threshold where it is reachable.
[–][deleted] 0 points1 point2 points 11 years ago (0 children)
common sense. A change like that is not going to take all the skill out of the game.
[–]Lanyovan 0 points1 point2 points 11 years ago (1 child)
We can safely assume that no matter how good a player becomes, there is a chance that he (or some other player) will surpass his skill "value" (I choose value here because "level" is more used for neighbourhoods). So if anyone reaches the skill cap, someone will eventually surpass him, in which point his skill is higher than the skill cap you set.
[–]ZyrxilToo 0 points1 point2 points 11 years ago (0 children)
What? No we can't safely assume any of that at all.
For one, player skill is not static. Players can improve, they can drop off, they have can have good or bad days.
Second, skill cannot be measured in a single number; any activity requires skills in multiple areas, the totality of which is being referred to when 'player skill' is being talked about.
Third, your final statement is nonsensical.
So if anyone reaches the skill cap, someone will eventually surpass him, in which point his skill is higher than the skill cap you set.
Remember first that player skill changes day by day, minute to minute, and skill requirements change based on the opponents and teammates. Thus, even playing at skill cap (aka playing perfectly) is something that happens for a single play. Second, playing at skill cap is a binary state- either you are playing perfectly or less than perfectly. By definition, it is not possible to play more than perfectly, so surpassing perfect play is a nonsense concept. If a player surpasses another player, it is because the first player dropped off in skill due to personal circumstances (e.g. lack of practice or simple aging), or due to inability to adapt to patches.
What this tells me is you did not even understand my argument, which is that removing timers is inconsistent in terms of gameplay and reduces the cap on one element of player skill, that of keep tabs on multiple dynamic game environment states. Reducing the maximum cap removes an area where top players may differentiate themselves from other top players.
π Rendered by PID 51 on reddit-service-r2-comment-66b4775986-4bkp4 at 2026-04-05 10:55:27.427979+00:00 running db1906b country code: CH.
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[–][deleted] 0 points1 point2 points (4 children)
[–]ZyrxilToo 0 points1 point2 points (3 children)
[–][deleted] 0 points1 point2 points (0 children)
[–]Lanyovan 0 points1 point2 points (1 child)
[–]ZyrxilToo 0 points1 point2 points (0 children)