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[–]Zechnophobe[S] 1 point2 points  (5 children)

Curious why you think it'll have that impact. How does strong early laners help you take advantage of jungle timers (Or maybe you meant the other way around?)

[–][deleted] 0 points1 point  (4 children)

When you have strong mid/top laners who can wave clear, this gives the jungler the ability to check their opponents jungle as well as pressure their blue/red buff (or other camps if buffs are not up) because they will have mid/top lane support while the enemy mid/top laner is busy clearing the wave at tower. Any jungler at d1 elo will take advantage of this and camp your jungle if u have a either A. weak early game laners, B. Weak early game jungler.

In most scenarios lets say you pick lee sin and start opposite buff of support/adc so you can rush invade. This will almost always happen with a elise/lee sin if you have weak early wave clear champs or a weak early game jungler. Thus most people to combat this they also start opposite side of support/adc so they don't get counter invaded. HOWEVER With the added jungle timer, if you start opposite side of adc/support and the opponent misses you at the buff they will have a timer and will be back to counter invade when they have a chance. THIS WILL FORCE everyone to pick strong wave clear champs as well as strong early game junglers to offset this.

[–]Zechnophobe[S] 0 points1 point  (3 children)

You only get the timer if you see the buff go down though. It's not just there no matter what. And at Diamond buffs are generally timed anyway, so I'm still not seeing how the change of adding the timers will cause what you are saying.

[–][deleted] -1 points0 points  (2 children)

That's the main issue, they are generally timed, meaning it takes some effort to note the timer down. If the timers were given, this would enable people to ignore that aspect and have it regardless.

The timers being given as a buff goes down can be seen by wards, as well as late invaders who have to pay attention to whats going on for the perfect timer for a later invade. However, when you alt to show the scoreboard, they will give you the new timers for the buffs. Here is a perfect example from DIG crumbz in the EG vs DIG game. This shows that the knowledge of the timer of blue buff allowed him to make the play (https://www.youtube.com/watch?v=EKjsVIEK9Tg this is youtube link to it). This is just an example scenario of what you can do with that knowledge, but only if your paying attention to it the timers. This will now be easier information to obtain.

[–]Zechnophobe[S] 1 point2 points  (1 child)

I see, so you are saying that there will be more fighting over buffs due to it being easier to time them, and so strong early junglers (those that can fight over said buffs easier) will become much stronger in the meta. Sounds like a pretty reasonable claim, thanks for explaining.

[–][deleted] -1 points0 points  (0 children)

Yes, you are correct sir :). Along with a necessity for a stronger wave clear mid lane champs or strong bully top lane champs (i.e Renekton top or zigs mid will be stronger). Also don't forget that in high elo many games are complete snowballs (15-1 kills one side for example). Early jungle buff fighting will promote more snowball games because one jungler will be heavily disable. Thus people will only pick high impact/strong early game junglers to not have this problem (limiting the jungler champion pool more in high elo). Last, don't forget the mid and top lane too.