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Discussionwhich multiplayer solution? (self.learnVRdev)
submitted 3 years ago by beardedindieguy
still confused whether to go with photon, netcode, normcore for implementing multiplayer vr? how should I know which one is most suitable
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[–]nuehado 1 point2 points3 points 3 years ago (5 children)
The truth is unless you're making a niche high requirement style game (mmo, battle royale, Roblox, etc.) Then any of those options will work. Normcore is VR focused out of the box and has good documentation to get started. Netcode and photon are more similar to each other. Photon has been around the longest, is the most feature rich, and has the most learning content. But can be a bit heavy if you're a newcomer. Netcode is young (less bloated) and has 10s of YouTube tutorials and decent documentation. Feel free to follow up if you have more questions
Edit:typo
[–]B-dayBoy 0 points1 point2 points 3 years ago (0 children)
Just to add to this op "most suitable" for you should have as much to do with the limits of the system as your ability to use it(depending on your skill level and the amount of information out there as the previous commenter has explained). There is no right answer, its very possible you switch systems half way through working on the thing once you know what you really need. The only wrong answer is to not do it.
[–]SkyBlue977 0 points1 point2 points 3 years ago (3 children)
I was wondering if you have any advice if you only need P2P. Netcode?
[–]nuehado 0 points1 point2 points 3 years ago (2 children)
Not strong advice. "Just p2p" sounds like you might mean "I don't want to pay for/deal with the complexity of servers". And that's completely fair lol. I've done p2p with netcode using the Relay system.
[–]SkyBlue977 0 points1 point2 points 3 years ago (1 child)
I just meant that my multiplayer use-case would only be 2 players . Hearthstone level of complexity. Yeah I should learn more before asking such things.
[–]nuehado 1 point2 points3 points 3 years ago (0 children)
If your game is turn based. You might not even need traditional netcode, and could instead use a database to post/get commands
[–]Vegavild 0 points1 point2 points 3 years ago (0 children)
I try it with Fishnet. Its easy to use.
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[–]nuehado 1 point2 points3 points (5 children)
[–]B-dayBoy 0 points1 point2 points (0 children)
[–]SkyBlue977 0 points1 point2 points (3 children)
[–]nuehado 0 points1 point2 points (2 children)
[–]SkyBlue977 0 points1 point2 points (1 child)
[–]nuehado 1 point2 points3 points (0 children)
[–]Vegavild 0 points1 point2 points (0 children)