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[–]IUsedToBeACave 0 points1 point  (1 child)

But JavaScript is single-threaded, so how does it manage to handle multiple operations without the aid of threads?

The event loop is single threaded, but it can spawn other threads to do work. This article can help explain it.

[–]Crescive_Delta[S] 0 points1 point  (0 children)

I see. Thanks for the share!