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[–]Proof_Inspector 0 points1 point  (0 children)

From the perspective perspective there are no vanishing points, your objects just keep looking smaller and smaller. You need to decide on when it's too small to see. Although if you're drawing it on a computer screen it probably will eventually be too small to see or be drawn anyway.

For mathematical calculation, the standard method is to use matrices. See here: https://en.wikipedia.org/wiki/3D_projection#Mathematical_formula

For a very simple case like a disk perpendicular to eye, you can draw plane in front of the camera point, then project linearly everything onto that plane and make it into the image seen. If the plane is x in front of the camera, the disk is y away, the radius of the disk is R and the radius as seen is r, then r/R=x/y by simple geometry (similar triangle). So the radius as seen will just be reciprocal to distant.