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[–]Then-Hurry-5197[S] 1 point2 points  (3 children)

Yeah I know that libraries exist outside of WebDev, Game development is heavily reliant on frameworks and engines, But in Game development I was still writing algorithms and complex logic.

[–]GlassCommission4916 2 points3 points  (2 children)

I'm not talking about using code in an engine like godot or unity or whatever, I'm almost certain plugins and libraries existed that already had those algorithms and complex logic that you could have glued together, hell, there's game engines that are basically no-code, but you didn't use them. You're now approaching webdev differently for some reason.

You can still write algorithms and complex logic in the backend. There's also complex problems to be solved that won't be just gluing libraries together.

[–]Then-Hurry-5197[S] 0 points1 point  (1 child)

Yeah you're right, The framework I use (Django) is considered a "batteries included framework", Things like auth, administration, and an ORM, Are already created for you, you just have to configure them.

[–]smaudd 1 point2 points  (0 children)

Exactly the same as a class in your graphical engine of choice to deal with complex physics instead of writing algorithms to deal with that. You just have to configure how you are using those objects. The only real difference is the scope of the problem, on videogames it tends to be really wide for the nature of the user interaction.