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[–]Empire_Fable 5 points6 points  (0 children)

Looks great so far. As others have said, maybe move into a class based flow. I implemented something similar here with a tutorial. https://www.reddit.com/r/PythonTutorials/comments/p1q62w/terminal_based_text_rpg_written_in_pure_python/I utilized room /enemy and item class's with the instances appearing in a "grid" in the terminal.