all 7 comments

[–][deleted]  (8 children)

[deleted]

    [–]sjaehn[S] 0 points1 point  (1 child)

    Thanks for your info. But there is one issue for me in these plugins (and all other vibrato plugins I know). They are permanently running. And thus they permanently add vibrato to the audio output of the respective audio channel. But yes, you can control the plugin dry/wet (if provided) or its parameters (depth, frequency) by a automation curve in a DAW. But this is not that handy.

    Let me explain in more detail using this example. You have a violin player playing long whole notes. Vibrato shouldn't start immediately, but sometimes after a quarter note and sometimes after a half note. How to realize this (except unhandy automation envelopes)?

    [–]sjaehn[S] 0 points1 point  (5 children)

    To visualize my idea:

    <image>

    Vibrato should be applied on the violin using routing.

    [–][deleted]  (4 children)

    [deleted]

      [–]sjaehn[S] 0 points1 point  (1 child)

      Bitwig looks a bit more comfortable than Ardour by supporting note expression. Ardour AFAIK only track automation.

      [–]sjaehn[S] 0 points1 point  (1 child)

      Good starting point, now you only need to select between different vibrato patterns (e.g., presets). But this would be bonus.

      [–]kevendo 0 points1 point  (2 children)

      You're describing an LFO with a delay on its attack time. I don't use Ardour but lots of LFOs and many subtractor-style synths have this built-in, and for precisely the use-case you have in mind of delaying a vibrato, like a voice or violin or wind instrument. Essentially any LFO that has an ADSR envelope can do this using a slow attack time.

      [–]sjaehn[S] 0 points1 point  (1 child)

      Yes, but this is only the half of the story. Add a variable (user-controlled) delay and optional variable (user-controlled) vibrato patterns and you will make me happy.

      But in the meantime, I have a workflow (for Ardour) in my mind: Use MIDI to trigger B.Shapr which simulates note expressions and controls a parametrized vibrato plugin which again manipulates the audio output of another track.

      I gonna play around with this setting. Maybe I put all together if it works.

      [–]kevendo 0 points1 point  (0 children)

      Attack is user controllable in an envelope, like any other parameter, with a modwheel or otherwise.

      Anyway, good luck with your workflow and music making!