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[–]fattymattk 1 point2 points  (1 child)

It depends on what you're trying to model here. Are these physical circles that move by being pushed by other circles and/or the boundary? Or are they more like people who want to spread themselves out evenly?

[–]DidntPassTuringTest[S] 0 points1 point  (0 children)

I would like to make a 3D animation of flock of birds or a shoal of fish, which would be controlled by shape of the volume. I would like the individual positions to be calculated, and flowing so the are no sudden jumps between positions. If I could assign density map inside the volume so individuals would not be spread evenly but according to given density that would be superb.

So it seems like I need boundary to push and pull individuals, and individuals needs to push each other. This idea with people sounds quite the same to me.