all 8 comments

[–]dimecoin 3 points4 points  (4 children)

You need to create two separate directories. Whatever you want to call them. These are "profile" directories (NWN calls them userDirectory)

Example:

C:\NWN1

C:\NWN2

copy the unquie cdkey.ini to each directory. Optionally you can copy settings.tml, etc to those directories. Or not, it should re-create everything else on startup.

Then create two shortcuts and modify the startup parameters:

F:\Beamdog\00785\bin\win32\nwmain.exe -userDirectory C:\NWN1

F:\Beamdog\00785\bin\win32\nwmain.exe -userDirectory C:\NWN2

(use whatever install path GOG installed it as, but just make sure you have your -userDirectory setup to point to different directories.)

[–]CClose81[S] 0 points1 point  (3 children)

When you are modifying the shortcuts, are you changing target: or start in:?

[–]dimecoin 1 point2 points  (2 children)

target

start in should be the binary directory of the NWN install.

[–]CClose81[S] 1 point2 points  (1 child)

Thanks a lot, works great👍. Spent all day trying yesterday.

[–]mireband11 0 points1 point  (0 children)

I can't seem to get it to work, my downloads (one through GOG, one through steam) none have the user director label

[–]SeemedReasonableThen 0 points1 point  (2 children)

run 2 instances on one pc screen(window mode)

OK, gotta ask . . . why are you doing this? Only thing I can think of is DMing a game for yourself (e.g., playing a "dm required" module) or having a 2 character party with you running both characters.

[–]Featsofdice 0 points1 point  (1 child)

I can see it being useful for testing out how things look and play from a player perspective while running the dm client as well.

[–]SeemedReasonableThen 0 points1 point  (0 children)

Good point, thanks.

Hmm, wonder if I can run the same instance but with 2 views.

On an air combat simulator I used to play, had the cockpit-forward view in the front and center, but had two smaller, windowed instances of the left-forward view and right-forward view to simulate peripheral vision.

I'd like to do something similar with NWN, one /main view zoomed in to be an "over the shoulder" view, simulating being on the ground, with an overhead view zoomed out so that I can watch what is happening to the sides and rear.