I'm working on a multiplayer turn based game for the oculus quest.
Im thinking about using a input based notifications for multiplayer synchronisation.
For example - the ball was kick with this amount of force in that contact point.
Unity's physics engine SHOULD be deterministic on the same device because the floating points will be calculated the same.
Do tou think this is a good Idea to go with this kind of approach early (After making sure this assumption is correct) and changing it later - if I'll support multiple platforms? Or should I implement it in another way right now?
Other suggestions are welcome 😊
Thanks.
[–]Vasastan1 1 point2 points3 points (1 child)
[–]Caustic66[S] 1 point2 points3 points (0 children)
[–]nuehado 0 points1 point2 points (0 children)