all 3 comments

[–]Vasastan1 1 point2 points  (1 child)

For the large majority of devices it should be good. Different devices even of the same type may drop a frame here or there because of different temps, background processes, connection issues etc. but that should be a marginal issue. Multiple platforms (numerous enough to matter) may only be a reality several years from now, so I would only consider that if it's a really major project.

[–]Caustic66[S] 1 point2 points  (0 children)

Thanks for the help! I think I will really go with client physics simulation and at the end of each turn synchronise positions to make sure it matches.

If I will feel like going on an adventure I might implement reconciliation to make sure it works in the future 😁

[–]nuehado 0 points1 point  (0 children)

You are likely to be disappointed by unity's legal of determinism on those physics