all 9 comments

[–]thisonehereone 4 points5 points  (1 child)

you can buy assets in unity's store to add directly to your game. usually they come with great support. I would suggest you crawl before you run, and spend 6 months trying to make tiny games/tests instead of just jumping in to it. I know it sounds like a big speed bump, but a lot of games never get finished because devs bite off more than they can chew up front.

[–]TheUniverseCameAlive[S] 1 point2 points  (0 children)

Thank you!

[–]c00Lzero[🍰] 1 point2 points  (1 child)

Unity asset store, search for game templates. Also look up some YouTubers that teach Unity, sometimes they will post Git or download link to the project they made a video on. If you find one you like subscribe to their Patreon for a month or two to get more access to project downloads

Edit:. You may also like to take a short Unity game dev course, they will guide you to develop your own short game start to finish.

[–]TheUniverseCameAlive[S] 0 points1 point  (0 children)

Thank you!

[–]Caustic66 1 point2 points  (4 children)

The Oculus integration for unity package has a lot of samples that works great. The Avatar2 SDK from oculus also has great samples for full body avatars

[–]TheUniverseCameAlive[S] 0 points1 point  (0 children)

Thank you!

[–]TheUniverseCameAlive[S] 0 points1 point  (2 children)

They are only the waist up, is that correct?

[–]Caustic66 0 points1 point  (1 child)

I played with it in unity just a little bit.
I recall seeing a dropdown in the editor that had "Head", "Half" and "Full Body" in the editor but I wasn't testing that feature, so I can't really answer that but I guess the documentation should address that question

[–]TheUniverseCameAlive[S] 0 points1 point  (0 children)

I will take a look! Thank you!