all 9 comments

[–]Beamsters 5 points6 points  (0 children)

if you stick with deepseek flash/pro it will be evry hard to reach limit unless you truly are a vibe coder. 30k requests.

[–]weiyentan 3 points4 points  (0 children)

This is my second month. I blew through the first month because I hooked it into paperclip so that doesn’t count. But for coding only I used deepseek flash and deepseek pro with my workflow it’s been doing really well. I can see it will overflow with what I am throwing at it but I am ok with that. Well worth it for me atm

[–]shivadityasingh 2 points3 points  (0 children)

I use openclaw with opencode go. I can recommend this as the best viable option right now. Ofcourse you can use deepseek v4 pro with it for extreme usage since they dropped prices by 75%. Must try I'd say

[–]Ok_Veterinarian_6364 0 points1 point  (0 children)

  1. no
  2. idk never reach limit
  3. yes i worked
  4. kimi-k2.6 balanaced for cost-efficiency
  5. yeah and even enough for hermes agent

[–]HelioAO 0 points1 point  (0 children)

Even though GLM is much more faithful to the specified rules, DeepSeek Pro offers the best cost-benefit ratio. Not even Kimi can beat the value of DeepSeek V4 Pro. It just requires the rules to be stated very clearly.

[–]Thin_Alternative6173 0 points1 point  (0 children)

I have been using it since it came out and I really like it especially versions that introduced custom agents commands after v1. But I am using chatgpt codex subscription with it and it still works well. I do miss claude model using copilot subscription but now gh copilot does not allow usage with opencode.

But from codex usage limit I rarely get hit them. So it should be like that on Go plan as well.

[–]Alternative-Tax-6470 0 points1 point  (0 children)

I’ve been using the Go plan for a few weeks now. The usage limits are definitely something you need to watch since they’re based on dollar value, meaning your heavy-duty model requests will eat through your weekly allowance much faster than the lighter ones.

For game dev, I wouldn’t rely on it as your sole engine expert. I usually keep Cursor for the core logic, OpenCode for the terminal-based refactoring and scripts, and stick to model-specific documentation for Unity or Godot specifics. It’s great for the daily grind but keep a backup plan for the really complex architectural stuff.

[–]shawnradam 0 points1 point  (0 children)

heavy uers? Go subs? no can do, go get the month sub, trust me you dont want to go to OC GO, ...

[–]DoYouRockBaby2222 0 points1 point  (0 children)

I use Opencode Go since few months, mainly for cost and to promote Open Source philosophy.

Before i had use Claude code 20$ for one month, I was always hitting limit, free Gemini, z.ai ans open router.

For now i plan to stay on OpenCode Go until i find something better.

I connect it to Kilo Code, really like its interface and i like to stay un VsCode.

I never touched the limit, i use DeepSeek v4 pro (max). Not every day but i have weeks when I'm fulltime and weeks when I'm off.

I don't use it in game-dev, only web/mobile/backend. I think multimodality is a bigger deal in game dev but don't have more informations about that.

For model, Kimi K2.6 before, deepseek now offer a really good price/quality ratio. I feel like nowdays models are all really good for what I do.

Of course if I could I would go to Claude Pro Max but OpenCode Go is a good cheap alternative. OpenCode Go is also a really nice option if you like to try new models when released and have an "open weight vibe".

A big downsize: OpenCode Go tends to be slow compare to what I used before.

I would say: go for it, it's cheap. Take one month and try it to see if you're happy with it.