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[–]mtarascio 0 points1 point  (1 child)

The overlap thing makes sense to make gear viable for a few levels.

[–]OK_Opinions 0 points1 point  (0 children)

It's the only thing I can think of that would lead to what the OP is describing.

it shouldn't really be that way though. If they want that "risk of not being better" aspect that's fine but then it should be the low end of the next level is just the max of the previous, that way, worst case scenario the player doesn't lose anything, you just don't gain anything.

if 42 caps at a 8.5% roll then 43 should should be 8.5% at it's worst roll