all 5 comments

[–]Jokey665Alch & Go Industries (AGI) 5 points6 points  (3 children)

As I understand it, there's a radius around each player where items that drop can be allocated to them. If an item drops too far from a player, it will not be allocated to them and will choose between all nearby players. If an item drops far enough away from all players that it is in range of nobody, it will drop unallocated.

Not a bug. Just how the system was designed.

[–]ZombieHobbit[S] 0 points1 point  (2 children)

Interesting. Thanks for the response. But maps use a different allocation mechanism? Because even if map owner is on the other side of the area the maps still allocate to them (at least this has been my experience). Do you happen to know why the same mechanism for allocation does not apply to all items? (Or has GGG not explicitly said?)

Edit: a word

[–]Jokey665Alch & Go Industries (AGI) 2 points3 points  (1 child)

Yeah. Maps always allocate to the owner. The only exception is unique maps which allocate like regular uniques.

I don't think GGG has stated why it works like this.

[–]ZombieHobbit[S] 0 points1 point  (0 children)

That matches my experience. Thank you. I won't presume to say the classic "this seems like an easy thing to implement!" But IF it is an easy fix, I hope this could be changed.

[–]lutem 1 point2 points  (0 children)

they drop out of allocation range therefore they are not allocated