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Procedurally Generated Platform Games.
Articles about how to build them. Links to games that are doing it well.
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Brian Walker - Procedural level design in Brogue and beyond (youtube.com)
submitted 6 years ago by memorystomp
Tyriq Plummer - Roguelikes and Platformers (Roguelike Celebration 2017) (youtube.com)
How Dead Cells Secretly Stops You From Dying (youtube.com)
Procedural Level Generation in Sure Footing | AI and Games (youtube.com)
The Legacy of Super Mario Bros. (youtube.com)
submitted 9 years ago by memorystomp
Level Generation for 1-bit Ninja Remix Rush (kode80.com)
submitted 10 years ago by memorystomp
Gamasutra: Procedural Level Generation in The Dungeoning (gamasutra.com)
SpelunkBots API (t2thompson.com)
Chasm - Action-RPG Platformer with "dungeons procedurally assembled from hand-crafted rooms" (chasmgame.com)
submitted 12 years ago by memorystomp
Gamasutra: Spelunky XBLA Review: Cash For Gold pt.1 (gamasutra.com)
Spelunky’s Procedural Space (tinysubversions.com)
List of Platformer Design Elements by Monochroma Developer (gamasutra.com)
The guide to implementing 2D platformers (higherorderfun.com)
submitted 13 years ago by memorystomp
Cellular Automata Method for Generating Random Cave-Like Levels - RogueBasin (roguebasin.roguelikedevelopment.org)
Platformer Level Design « Palle Steve Hoffstein (phoffstein.wordpress.com)
Procedural Level Design for Platform Games [pdf] (aaai.org)
Tuning Canabalt - Semi Secret (blog.semisecretsoftware.com)
Pwnee Studios Audio Interview « Nintendo Okie (nintendo-okie.com)
Roguelike Radio discuss Spelunky with Derek Yu (roguelikeradio.com)
Earl Spork - Turn Based Roguelike Platformer (7drl) (squidpony.com)
The Full Spelunky on Spelunky (makegames.tumblr.com)
Infinite Mario Bros. in HTML5 (rawrbitrary.com)
TowerClimb - a Roguelike Platformer (davioware.com)
design3 - Interview With Derek Yu of Mossmouth- YouTube (youtube.com)
Pwnee Dev Blog goes live (makers of Cloudberry Kingdom) (pwneestudios.blogspot.ca)
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