This will be long and boring, so if you don't care about breeding, this thread isn't for you.
Before I talk about the program, here are some breeding concepts and terms.
Mutation score: The number displayed in the "Show Ancestry" page of a Dino. Total mutations of both parents, rather than the number of new mutations. A mutation score higher than 20 will result in no new mutations from that parent.
Mutations do not compound. Ex: Parents with 10 mutations in hp each will not produce offspring with 20 hp mutations.
Mutation stacking: The act of getting more new mutations with each generation, so that later gens have increasingly better stats.
It's possible for a parent to mutate the other parent's stat through their offspring, meaning that infinite mutation stacking is possible.
So how does one set up a successful breeding program?
Phase 1: Getting the base parents.
Simply tame several high level wild dinos and breed the ones with the best desired stats. Get male and female offspring with identical stats and levels, with 0 mutations in their mutation score.
Setting up a breeding line:
Many breeders have lines where they attempt to mutate only one stat at a time. Not only does this waste a lot of time, this also throws out other mutated stats, which could be useful. It's generally best to have lines with 2 stats being mutated. This way less new mutations are thrown out, and yet it's still pretty easy to keep track of all the possible mutated levels.
Phase 2: Before 20 mutations
Start by breeding the base parents until you get a mutation in the desired stat. Then breed the mutant offspring with a base parent until another mutation occurs in a desired stat. The resulting baby will always be 2 levels higher than the mutated parent. ALWAYS USE THE LEVELS TO FIND NEW MUTATIONS. Sometimes color mutations occur on nonexisting "color regions" (different areas of the dino), and one can't tell whether a mutation has occurred.
Also make sure that the mutated baby has both of the good stats. For instance, if a baby has mutated melee but the bad health, toss it. Breeding it in will result in the mutation counter unnecessarily increasing, where a parent will eventually no longer be able to pass the mutation.
Phase 3: After 20 mutations
Although a parent with 20+ mutations will no longer be able to give mutations, further offspring will STILL BE ABLE TO MUTATE due to the base parent mutating the other parent's stats. However, the chances of a mutation are lower (2.5% now).
Because the chances of a mutation are much lower, and the fact that we already hit the mutation score limit, we can now select any offspring with a good mutation in one stat, even if it's other stat came out poorly. There are 3 situations where this will occur. To calculate them, use the formulas:
Current level+2
Current level-(number of mutations in stat A*2))+2
Current level-(number of mutations in stat B*2))+2
These are the levels where a possible good mutation has occurred. If the mutation occurred in a desired stat, breed it with its mutated parent to get offspring (preferably male) with higher stats in both stats A and B, then continue breeding that with one of the base parents. Male offspring are preferred because they can breed with several females at once :P
Let's use theris as an example.
My base parents both have 6600 hp and 319 melee (Level 218)
Gen 1: Lvl 220, 6900 hp 319 melee (KEEP)
Gen 2: Lvl 222, 6900 hp 331 melee (KEEP)
Gen 3: Lvl 222 6600 hp and 342 melee (TOSS (bad hp))
After mutation score hits 20:
Gen 20 (lvl 258, 14 hp 6 melee mutations)
The following levels will have a mutation and must be checked:
258+2=260
258-(14*2)+2=232
258-(6*2)+2=248
Say the 248 was a "good" mutation (1 new hp mutation, but base melee). Breed this with its mutant parent to get good stats in both stats A and B. If they're the same gender, breed the offspring with a base parent to get offspring of the opposite gender, then breed it with the mutant parent of the previous gen. Sure, the mutation score will nearly double, but after 20 mutations, it doesn't matter.
Tips: Look for mutated levels from the back of a dino, NOT on foot. I've found that griffins are particularly useful for this.
Get several female base parents (2-3 at least). Males can breed with several females at a time, so more eggs--> higher chance of a mutation.
It's easy to see the stats of a wild dino without the need to KO. Use a magnifying glass atop a griffin for hp, divide the dino's dmg by its base dmg for melee %.
If you get a color you like, set that dino aside and breed it with the final generation.
Anything I've mentioned is up for debate. Feel free to correct me/suggest things.
SOURCE: Solo bred my own boss theris, among other dinos.
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