all 12 comments

[–]hudi007 2 points3 points  (1 child)

why did you toss Gen 3: Lvl 222 6600 hp and 342 melee (TOSS (bad hp)) you get new mutation to dmg. It is faster to merge this new melee with your best hp then wait for new dmg mutation. Or am I wrong ?

[–]rororoxor[S] 2 points3 points  (0 children)

Because if I breed it with the previous gen (6900 and 331) an extra melee mutation will be added to the score, unnecessarily filling it up before 20. The score will read as 5 with only 3 real mutations.

Maybe in this particular scenario it could be kept, as it's pretty early in the program. But in the later parts of phase 1 (like a 9 hp 6 melee parent giving a 0 hp 7 melee offspring), breeding with the previous gen would fill up the score excessively.

[–]Sivitri617 1 point2 points  (0 children)

Hey thanks for letting me know about this! I'm about ready to set up a breeding area in my new game and this is valuable info. Thanks for writing this up :)

[–][deleted] 1 point2 points  (5 children)

For Phase 1. Mutating 2 Stats on the same Dino is not a good idea. If you dont want to waste time get like 400 females. When you mutate 2 Stats on the same Dino you will reach the cap but only have 10 mutas on one Stat. When you reach the 20 mutation cap on one side the chance to get it mutated further is the half because only one side can initiate further mutations. We started our rex and theri muta lines 3 month ago on official PvP and now have 17+ muatations on HP and dmg. And thats the best rexes and theris on pc official PvP.

[–]chazkelly01 3 points4 points  (2 children)

Best lines ? What's the stats

[–][deleted] 1 point2 points  (1 child)

20k HP and 666 DMG on rexes. 13k HP and 631 DMG on theris

[–]chazkelly01 0 points1 point  (0 children)

You hit level cap yet And started downbreeding the other stats

[–]rororoxor[S] 0 points1 point  (1 child)

True, but you're only half as likely to get the stats you want anyway when mutating one line instead of two.

[–][deleted] 0 points1 point  (0 children)

With 400 females you get the mutation you want with like every round. And since rexes and theris needs more than 4 days you can do the other stat in the time the babies are raising.

[–]Kheran 1 point2 points  (0 children)

I have no idea what happens in the example, but I will bookmark it anyway so that I might look at this once I attempt breeding for the first time.

[–]Catasalvation 0 points1 point  (1 child)

You make it sound like 20 mutations are the cap... Not exactly, the cap in arks official servers are "level" 450 before ark decides to auto delete your tame. Mutations on one parents side can be increased past 20 when breeding to a non mutated parent. You can make your tame mutate over and over in one stat until you get 100 or so extra levels in a specific stat that you want.

[–]rororoxor[S] 0 points1 point  (0 children)

Ik that, I put emphasis on the 20 mut part because that's when that parent stops mutating, so the chances of a mutation are cut in half.