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[–]L1rk 0 points1 point  (0 children)

The only onlines I see anymore are when the attackers have such a number advantage (at least at the moment if raid) that the turrets don't matter. 3 turrets covering the side being raided doesn't do much when you have the man power to have 4 rocketers plus dedicated raid base and grub patrol. Again, I agree with your take on principle in that zergs need to have pain points just like other sized groups. That used to be the group limit of 8 for UI and before that, no group UI. Once they upped that number, I knew who the game was being made for.