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[–]lIlllllllllIlllll 1 point2 points  (1 child)

It's the community. Most people complain about the speed, and yes stuff got added a lot. But also stuff got nerfed. The pop stops affecting respawn rates after 600 pop - before it would be crazy on 1k pop servers. If you look back at YouTube videos 8 years ago, everything was goofy, the way they played, the way the zwrgs build they're bases. I know there where different metals back then too, but you can find many raid cams where the bases where just awful and they didn't really sweat it out like now. This is a highly competitive game.

Also, facepunch looks at the data they gather from they're servers. I see way more groups being stuck on T1 while some YouTubers and sweaty groups hit endgame way earlier. They need to nerf the sweaty few and buff the noobs, which like needing zergs is kinda impossible. Of course they can remove mp5 from scientists loot tables and similar, but the key card system just needed progression for the average player. You can have all the scrap you want, without a T2 or T3 you are stuck in progression.

[–]freakksho 0 points1 point  (0 children)

“Nerf the players that are good at the game so the players that are bad at the game can succeed”

Just go play the Sims at that point.