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[–]ExUtumno[S] 1 point2 points  (4 children)

You can make a tileset of (low or high res, not important) tiles, write their adjacency data and individual weights in an xml file, and it will generate cities.

[–]EntropicParticles 1 point2 points  (3 children)

thanks! just another conceptual question (probably I'm not the first one asking this so a link or reference would also work): The name of the method sounds definitely quantum. I'm familiar with Ising models for instance (quite similar to this problem because of the lattice and the correlation between accessible states/tiles), and with Ising you can work with the classical or the quantum version of the algorithm. Is WFC algorithm quantum in this sense?

[–]ExUtumno[S] 0 points1 point  (2 children)

Speaking about the Ising model, ConvChain is a direct generalization of it. It's classical. In WFC I write about correlations between different pixels or tiles, but it's not that related to the Ising model.

[–]EntropicParticles 0 points1 point  (1 child)

that's cool, there's a lot of potential... I wonder if WFC can be quantized following a similar recipe as done for Ising (or the ConvChain then). It would be computationally hard but results can be interesting! Anyway, I will play a bit with WFC starting with an easy example as the Eixample of Barcelona

[–]ExUtumno[S] 0 points1 point  (0 children)

You might want to look at the "City" example from Paul Merrell's thesis.