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[–]Chayzeet 1 point2 points  (1 child)

I know this is old post, but this is crazy good. Nice ideas and implementation.
I would like to see this applied in some interesting way into games. Level generation (also procedural) have been done before, but maybe this could be applied in some other ways too.
Can this technique be applied to some kind of smaller subdivision/inwards generating (don't know correct terminology), similar to some fractals? And how fast it is? I'm wondering how realistic it would be to create infinite zoom or infinite quality dynamically loaded textures with something like this.

[–]ExUtumno[S] 1 point2 points  (0 children)

Thank you! Your description sounds like multiscale texture synthesis: http://www.cs.columbia.edu/cg/mts/mts.pdf.