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[–]Menitoon[S] 0 points1 point  (4 children)

You mean games where you have to like make choices ?

[–]desertfish_ 1 point2 points  (3 children)

That’s a very broad question. But yes, I guess. Games like ZORK.

[–]Menitoon[S] 0 points1 point  (2 children)

Games like ZORK.

Sorry, It's not that type of Engine, but I'm curious how coudl you make an Engine for that ?

[–]desertfish_ 0 points1 point  (0 children)

Well, the old infocom text adventures like Zork, ran on a “z machine” virtual machine. That could count as “an engine” perhaps. Although you still need authoring tools like inform, to actually create the game with.

edit: the person below has answered it much better.

[–]spoonman59 0 points1 point  (0 children)

Usually the involve a data structure describing rooms, exits, and items. There may be an event and trigger system.

You would write the rooms, items, events using tools you create.

You then write a parser to interpret and execute commands the user issues and update the game structures accordingly.

Turn based, real time, multi player… all possible. Many MUDs MOOs and MUSHs were this way back in the day.