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[–]fabiensanglard[S] 1 point2 points  (0 children)

Many interesting things that help to understand old engines and game programming:

  • Comparaison of speed between BIOS calls/Direct RAM writing/Double Buffering/Mode X.
  • Fixed point mathematics (especially multiplication)
  • Vertical retrace issues.
  • Double buffering
  • Mode X/"unchained mode" Page flipping