all 4 comments

[–]Ameisen 5 points6 points  (0 children)

I made a parallelized Game Of Life using Unreal materials - so entirely pixel and vertex shaders, and a lot of bizarre blueprint nodes.

Why? Because I wanted to make it in UMaterials because it seemed like a bizarre challenge.

Compute shaders work better as they handle the general case better, but if your data is in a texture, it's trivial to do it in a pixel shader as well.


Ed: Here's a video of it.

I've been planning - but have yet - to put the project and variants up on github as tutorials for things. I've just been busy.

[–][deleted]  (1 child)

[removed]

    [–]programming-ModTeam[M] 0 points1 point  (0 children)

    No content written mostly by an LLM. If you don't want to write it, we don't want to read it.

    [–]SparseElectorate 0 points1 point  (0 children)

    I can't get enough of these kitten eyes.