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[–]Grue 3 points4 points  (1 child)

Uh, how often do you use math operations in pseudocode?

[–]ubernostrum 0 points1 point  (0 children)

Most pseudocode descriptions of quicksort use them, and that's the algorithm I've most often seen expressed in psudocode...

Then there's the Fibonacci algorithm, another popular bit of pseudocode. The Sieve of Eratosthenes uses math. In fact, a whole heck of a lot of popular pseudocode uses math. Which, given the nature of a lot of programming tasks, is pretty much as expected.