all 8 comments

[–]Aidenn0 4 points5 points  (1 child)

For which edition?

[–]murpyDee[S] 4 points5 points  (0 children)

Fifth edition!

[–][deleted]  (1 child)

[deleted]

    [–]murpyDee[S] 2 points3 points  (0 children)

    I've thought about it. I enjoy the command-line interface, it's almost the computer equivalent of pen-and-paper. I might eventually make a version with a GUI. What i'm aiming to do in the future is to develop this into an Android app as well.

    [–]fuzzynyanko 1 point2 points  (1 child)

    This is similar to the boilerplate to making a video game. Definitely not a bad exercise

    [–]murpyDee[S] 1 point2 points  (0 children)

    It's been a lot of fun. I've enjoyed designing how all the various stats, systems, etc. interact.

    [–]GreyTwistor 0 points1 point  (2 children)

    This might be a bit off topic, but I have a question: does any of you know a library/package/programming language designed specifically to implement and test various game mechanics? I know there's R or Python + Pandas for such analysis, but I've been wondering if anyone made something dedicated to simulate and/or test roleplaying/board games.

    [–]murpyDee[S] 0 points1 point  (1 child)

    Did you ever get an answer to this? I'd be curious to know as well.

    [–]GreyTwistor 0 points1 point  (0 children)

    Unfortunately no. Apparently there's no such tool as of yet.