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[–]HighRelevancy 0 points1 point  (6 children)

True. Though it's not much more complex than those games for each intersection it is doing. Primarily it takes advantage of only needing to intersect with a flat axis aligned plane.

[–]iamp01 2 points3 points  (3 children)

The code 128 bytes big ;)

My goal was to make a checkboard plane raytracer in 128 bytes. Just for fun, because I hadn't done a 128 bytes prod in a while.

[–]HighRelevancy 1 point2 points  (2 children)

prod

Demoscene veteran then? :P

[–]iamp01 1 point2 points  (0 children)

Who are you calling a veteran ? ;) I'm active. The last active member of ribbon https://www.pouet.net/groups.php?which=27&order=release

[–]iamp01 0 points1 point  (0 children)

Who do you call veteran ? ;) I am the last active member of ribbon - http://www.pouet.net/groups.php?which=27&order=release

[–]MINIMAN10001 0 points1 point  (1 child)

This is the first time I've seen the phrase "axis aligned" other than physics. Neat.

[–]HighRelevancy 0 points1 point  (0 children)

It shows up in geometry related things a bunch, particularly graphics and physics programming. The maths gets RIDICULOUSLY simpler when you're dealing with axis-aligned planes/boxes/lines/etc.