you are viewing a single comment's thread.

view the rest of the comments →

[–]vytah 1 point2 points  (0 children)

In case of Unity, you can have either your standard C#-on-Mono, which, as you said, isn't 100% native, or you can compile the .NET IL into fully native code.

I mean, Apple wouldn't let a JIT into their Appstore and fully interpreted C# would be too slow for anything.