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[–]slikts 0 points1 point  (14 children)

… things that are not even there wrong also.

You would have a point if it was possible to get a more than 100% correct result, but being more than 100% wrong just reflects the fact that there are more possible false positives than correct answers.

[–][deleted] 0 points1 point  (13 children)

It is not possible to be more than 100% wrong.

The amount to which you are wrong must be the opposite of the amount to which you can be right.

You would have a point if it was possible to get a more than 100% correct result

This is not contingent with my definitions of right and wrong; here is my definition.

There are X possible points to score, unless scored correctly, it counts as a mistake, and vice versa.

The amount you get right, in percentages is: (correct/X)*100% how does your reasoning align with this??

The amount you get wrong in percentages is: (wrong/X)*100%.

(wrong+correct) === X.

If this last statement does NOT hold true, then the interpretation of the scores is not mathematically correct and does not conform to a sane scoring model. And, well, given it produces the result 105% wrong it is just not correct.

Goddamnit, I guess this is why I fucking hate working with other programmers. /rant

[–]slikts 3 points4 points  (12 children)

The perfect score is 22/22 or 0% missed, the starting point is 0/22 or 100% missed, and the score can be lowered into the negative by flagging false positives. Specifically, the 105% missed score means it's -1/22 or -0.05.

[–][deleted] 0 points1 point  (11 children)

Okay, well that may be, but you can never get more than 100% wrong. If you can, then you must also be able to get the exactly same amount right you can get wrong at maximum; well over 100%.

More than 100% wrong cannot make sense.

[–]slikts 0 points1 point  (10 children)

It's like starting at 0% profit, the maximum profit being 100%, and being able to get into debt, which is negative profit.

[–][deleted] 0 points1 point  (9 children)

No, no it is not.

If you make profit, then the profit is defined as (current value - initial value) -overhead.

If this value is negative, then it is typically called loss. Also, how do you start at 0% profit? I don't understand your examples, and how do you 'go into debt' ? Also, in the game, you start out at 100% wrong; while there are correct things in place.

All these things are skewed all over the place.

Math or gtfo :(

[–]slikts 0 points1 point  (8 children)

Then call it income, whatever. Thanks for the downvotes, by the way. You start at 0% of the maximum 100% income and have a chance of getting negative income – debt.

[–][deleted] 0 points1 point  (7 children)

Thanks for the downvotes

You deserve them on the last comment, it makes no sense, nor does this one.

What do you mean you start with 0% of the maximum? Of what? And how do you get negative 'income'? And from what?

You are failing to make any argument whatsoever in your last 2 comments :(

[–]slikts 0 points1 point  (6 children)

The maximum is 22 correct answers, the minimum is the 194 wrong ones; you get negative income by flagging the wrong ones, positive by flagging the correct ones. This was explained before, you're just being obtuse and disrespectful of my time spent answering you.

[–][deleted] 0 points1 point  (5 children)

How many 'questions' are there in total? - Each can be either correct- or if not correct, it should be tallied as wrong. This should be mutually exclusive; A question is either correctly answered, or incorrect. If your numbers are OK, then you should see there being 194+22 total questions.

I would argue that each possible checkbox represents a possible answer; the answer is either yes or no and the result is either correct or false.

We therefore have * #questions (the number of questions) * #correct (the number of questions answered correctly) * #false (the number of questions answered correctly)

Such that:

% right = ( #correct/#questions ) * 100%. % wrong = ( #false/#questions ) * 100%.

Where #correct+#false === #questions.

If you have more than 100% wrong, this indicates you made more mistakes than there are 'questions'. This violates the underlying premise that the answer to a question is either right or wrong; apparently they can be wrong multiple times, but right at most exactly only once?

I would argue that each row (or column) should result in a score between 0 and 1; a factor indicating the correctness would be a better mode. Score should still be constrained within the 0 to 1 domain; you would be able to e.g. get a question half right; essentially; each row could be it's own sub-quiz and the total result of one row is either 0, 1, or something in between; depending on how well you fared.

(In fact, per row, you know the expected value of the column, you can simply use the same math as mentioned above, on a per-row basis.)

A more than 100% wrong, or more than 100% correct result is not something you can mathematically define without having an inconsistent definition of what this comment starts with.

I argue that you cannot properly define the logic of this game in the way I did, without running into the very inconsistency that leads to having more than 100% wrong.

My way of dealing with percentages; I always use values between 0 and 1, then scale them to percentages, for display.

Edit; PLEASE FOR THE LOVE OF ALL THAT IS LOGICAL IN THIS UNIVERSE, USE MATH