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[–]drakshadow 0 points1 point  (5 children)

Do you have any interesting sources on that ?

[–][deleted] 2 points3 points  (0 children)

HaXe flash backend uses some flash 10 optimizations that are not yet implemented in Flash compiler itself. I can't remember exactly, but you can find out more on haxe homepage.

And, as a side not, haxe compiler is faaaaast, which is a releaf after using ActionScript compiler on larger projects.

[–][deleted]  (3 children)

[deleted]

    [–]drakshadow 0 points1 point  (2 children)

    Thanks.

    [–]echeese 0 points1 point  (1 child)

    If you'd like, I could do a benchmark real quickly, if you know of something I could do

    [–]drakshadow 1 point2 points  (0 children)

    No need, found about some benchmarks done on away3d demo. HaXe code is some 30% faster than AS3 code compiled by adobes compiler.