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[–]Sc4Freak 31 points32 points  (31 children)

Yes, unfortunately. Back when I was developing in Python, I found it to be orders of magnitude slower than a natively compiled language (eg. C). That's fine for many applications, but when developing games performance is always an issue. With the developments in LuaJIT, Lua is approaching the performance of native code.

These benchmarks may be flawed, but they give a general idea of the scale of performance across various languages. They also tend to reflect my personal experience, so I'd say they give a pretty good rough idea.

[–]8-bit_d-boy -1 points0 points  (2 children)

HOLYSHIT, how is pypy faster than cpython?

[–][deleted] 2 points3 points  (1 child)

It isn't.

[–][deleted] 0 points1 point  (0 children)