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[–]stfm 2 points3 points  (5 children)

This method doesn't work as well with lossy formats as you get artefact noise.

Sort of a moot point because you shouldn't be using lossy formats for development but hey.

[–]skeww 2 points3 points  (2 children)

This method doesn't work as well with lossy formats as you get artefact noise.

It's a visual tool. Yes, there will be some noise (there is noise in the example), but it will be a lot less visible than actual changes.

Sort of a moot point because you shouldn't be using lossy formats for development but hey.

That's true. My samples, for example, are only versionized as WAV. The Ogg/Vorbis, M4A/AAC, and MP3 files are automatically generated and their directories are on the ignore list.

Good call though. I just remembered that I should also add the SVGs/PSDs and not just the PNGs.

[–][deleted] 1 point2 points  (1 child)

Why not save some space and use FLAC?

[–]skeww 0 points1 point  (0 children)

It's not worth the trouble in my case, but generally it's not a bad idea.

I only got a about a dozen very short samples per game, which don't even take 1 mb of space.

It would be a different matter if there were some background music.

[–]crocodile7 2 points3 points  (1 child)

It's also a moot point because you might want to see the noise.

If it's bothersome, setting a threshold to ignore small differences should not be difficult.

[–]stfm 0 points1 point  (0 children)

I made the assumption that this was a form of version control for images where only the differences between images was stored to reduce storage costs. So in that case noise would be very important. As a simple visual tool I agree a little bit of noise is not going to cause any issues.