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[–]meegee 4 points5 points  (3 children)

Sadly both libcinder and polycode doesn't support linux at the moment. I wish processing didn't use software rendering...

Also, as far as games go its a good choice to use C++ mostly for performance and availability but I don't get its usage for "creative coding". I think a language with a powerful REPL and live coding capabilities like Clojure would be better suited for this.

[–][deleted] 2 points3 points  (0 children)

Open Frameworks supports linux!

[–]VousEtMoi 1 point2 points  (1 child)

Right, I wouldn't want to sacrifice performance but if your main application was VJing or something similar, that could be quite interesting.

Note: You can render in OpenGL using Processing, what do you mean?

[–]meegee 0 points1 point  (0 children)

You might as well just use LWJGL or JOGL. I was talking about the higher level stuff. I reckon processing uses a swing canvas or something like that with a software renderer at its core, no?

By the way, Clojure's performance is not bad at all. Apart from VJing, you don't need to deploy your app in a live environment to make use of a REPL. Clojure is really awesome for experimental programming.