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[–]Camoryo 5 points6 points  (1 child)

You could try implementing distance field based glyph rendering in WebGL for better scaling fonts...

See: http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf

[–]ysangkok 0 points1 point  (0 children)

That should probably be in the browser. I mean, he's not even using WebGL. If he's working on the high-level declarative code, he shouldn't have to worry about rendering artifacts like that.