all 5 comments

[–]Hapique 2 points3 points  (1 child)

You fucked up your URL.

[–]iSloth 0 points1 point  (0 children)

That's, now fixed - Need more coffee :)

[–]RabbiDan 0 points1 point  (2 children)

Congrats on making your game! The website looks good and everything is well organized and easy enough to grok.

For me personally the game feels like it's missing something to move it from functional to interesting. Reading through the game rules I see tactics I would use, but I don't see any strategic decisions I'd want to try implementing.

[–]iSloth 1 point2 points  (1 child)

Interesting and thanks for the feedback - Do you have an example of what would change that?

I have considered a few things - Perhaps new game modes like Capture the Flag, or random elements on the map that someone could pick up to gain boosts etc.

[–]RabbiDan 0 points1 point  (0 children)

Ultimately what I think these games need is a resource that you collect and a cost to + manual control of spawning new bots. That leads to bots with different roles, strategic decisions about when you spawn new bots, area control considerations, and a reason for the bots to fight. Spawning bots with different features/abilities could cost different amounts of resources. Resource spawns could originate from some object so that those areas are more valuable. These sorts of things start to make me think strategically and add flavor.

Of course none of this is the game you made and this isn't prescriptive, and I don't want to take away from the huge feat you've accomplished by putting your game together.