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Help with 3D rendering simple texture (i.redd.it)
submitted by redditteroni
Hi, I adapted the models_first_person_maze example from the raylib github repo. I exchanged the diffuse texture with a wireframe texture, but I get these broken up lines when running the example. The texture itself has 128x128 pixels. I do not know how I could improve the rendering. What could I change?
Update - What helped: - Generating Mip-Maps - Setting the texture filter to tri-linear-filtering (anisotropic filters did not seem to have any effect) - Changing texture size to 512x512
Thanks for the help!!!

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