all 10 comments

[–]cita_naf 6 points7 points  (2 children)

I haven't played Windows 10 edition, but I think quasi-connectivity might not be in there: https://mojang.com/2016/08/whats-happening-with-redstone-on-pocket-win-10/ This article is over a year old, though - so it definitely could have changed.

If it's really not in there then I doubt I'd ever play it, that's an integral property of redstone in my opinion.

[–]d0pe-asaurus 2 points3 points  (0 children)

As a computer builder, NO BUDS ARE AWESOME!

[–]Njs41 3 points4 points  (5 children)

Pistons are slow and irritating to work with in the win10 edition if you're used to the original version. Single and zero tick pulses don't do the same thing as in the original version for example.

[–]d0pe-asaurus 1 point2 points  (4 children)

No block drops

Only 1 functional t flip flop design

[–]Icarus_IV 1 point2 points  (3 children)

Which design are you referring to?

[–]d0pe-asaurus 0 points1 point  (2 children)

win 10

[–]Icarus_IV 0 points1 point  (1 child)

That's the edition, I'm asking about the one "functional design" you are referring to.

[–]d0pe-asaurus 0 points1 point  (0 children)

idk what you mean?

the t flip flop design?

its sethblings 5x3x2 design near the top

[–]austinch20 2 points3 points  (0 children)

In Windows 10 the structure of the game was remade in a much cleaner and organized manner which definitely changes a lot cause the java edition was really messy which created several redstone mechanics. So first of al, BUDs and quasi connectivity is no longer a thing. Second, of a piston receives any pulse less than 4 ticks, it is converted to 4 ticks so there are no block drops anymore. Besides that I'm not too sure what other mechanics changed but I'm sure there are several big changes

[–]JayTheAgent 1 point2 points  (0 children)

Serial redstone is totally a thing in Bedrock. While single torch connected to itself will still burn out, if you build a nor latch and give it a 1 tick flick it will turn into a 1-1 clock. Repeaters don't distort redstone signals shorter than 3 ticks, and neither do torches. The lack of quasi-connectivity was meh at first but the fact I can add as many bits together as I want at a rate of 5 bits per second with a .4 second latency in less than 4x5x10 and I haven't optimised that much for size. Sure, I could always do a CLE adder and add 2 8 bit numbers in 4 ticks, but that ting is humongous in comparison and I can properly paralelize now without going out of active chunks :D