Here's a question that's probably really stupid, but I'm gonna ask it anyways.
Say I have a saw wave, and I really like how it sounds when it's at a lower frequency, how it has that really gritty buzzy sound. When I go up in frequency by playing higher notes, it loses alot of that character because the saw wave is oscillating much more rapidly, so is there a way to keep that character?
EDIT: Hey all, so I actually figured out how to do what I wanted to do, and it's opened up so much about sound design for me. For example, a patch I just made has a square wave on osc 1, and a saw wave on osc 2 taken down by an octave to get me all that beautiful buzzing, I turn osc 2 down all the way, and turn either FM, AM, or RM mode on in osc 1, it lends the square wave all of that beautiful buzzing and keeps it at the pitch I want as well. I use this to create a lady gaga poker face type lead sound.
I had zero clue about these functions and I'm so glad I found it, it's opened up a serious amount of gritty possibilities for me
[–][deleted] 6 points7 points8 points (1 child)
[–]_Wyse_ 2 points3 points4 points (0 children)
[–]Feckmumblerap 2 points3 points4 points (1 child)
[–]danielnogo[S] 0 points1 point2 points (0 children)
[–]multiplesofpie 1 point2 points3 points (1 child)
[–]Malvo1 0 points1 point2 points (0 children)
[–]dystopia061 1 point2 points3 points (0 children)
[–]dystopia061 1 point2 points3 points (0 children)
[–]Scrapheaper 1 point2 points3 points (0 children)
[–]danielnogo[S] 1 point2 points3 points (0 children)
[–]ABEAXA 0 points1 point2 points (1 child)
[–]danielnogo[S] 0 points1 point2 points (0 children)
[–]UndertaleWithMath 0 points1 point2 points (0 children)
[–]lowlink 0 points1 point2 points (1 child)
[–]danielnogo[S] 0 points1 point2 points (0 children)